Those behaviors and those strengths really feel more complete to me. Other monsters have interesting projectile patterns that require more player engagement to avoid, or have attacks that can zone the player out of areas. "I love all of Doom's monsters, but several of them seemed really vanilla to me-the Imp, Demon, Hell Knight, and Baron especially. Paul, not content with the hellspawn available in 1994's vanilla Doom II, came up with his own modifications to improve it, bringing it more in line with the blood-rush thrills of its predecessor. As much as the base game, it is a triumph of level, monster and weapon design.
#Doom 2 megawads full
It covers a lot of the wads I talked about and goes in depth about influences and whatnot.Valiant is a 32-map "megaWAD"-a term used for full campaigns, named after the file extension used by Doom maps. The cacoawards are indeed overwhelming but I highly recommend checking out this article about 25 years of doom modding. sunlust, lilith, kamasutra, hellbound, hellforged, shrine, good morning phobos, speed of doom, preacher, rekkr, sunder, swift death, winter's fury, struggle, ESP, etc. But there is also other stuff to check out. The bolded 4 are my favorites - Scythe 2, Eviternity, Ancient Aliens, and Back to Saturn X. better than the new wolfenstein games imo. We're still waiting on episode 3 but episodes we've got so far are great.
What if there was a Wolfenstein game between Wolf 3D and Return released in 1997-1998? This is basically that. I'm pretty immune to most horror things but this definitely got to me It's GZdoom but it's incredible either way. Total Chaos is a Silient Hill type game with crafting, voice acting, new enemies, textures. tons of fun setting new records and great additions in new enemies, weapons and boss fights. Skulldash is basically a timetrial/arcadey version of Doom where youre picking up tokens in order to extend the time. Much better with friends but still pretty fun solo. tons of new monsters, weapons, items, turrets, pickups, etc. Stronghold is a towerdefense styled doom game with waves of monsters. Mechadon is also working on Supplice which looks fucking beautiful. Very metroidvania feel despite being all classic doom gameplay. I absolutely adore how they make you loop back around each other in these gigantic sprawling maps. This is only a 5 level wad unlike most of the others mentioned here. new textures and tons of great music by essel and James Paddock. Back to Saturn X by esselfortium & friends. if you enjoyed this one definetely check out his previous work with Valiant and Lunatic. a fantastic, trippy blue and purple neon trip through the desert. (Medieval, Techbase, Tundra, HydroPlant, Hell, Heaven). 6 fantastic episodes each with their own theme. This was released last year and it is possibly the best of all time. That's typically what I'm most interested but there's other stuff that's worth highlighting as well. It really depends on what you're looking for. Modern Wads get even crazier since some try to stay true to the original Doom games. Highly influential but harder than the classic Dooms and a little bit jankier and not as cleanly designed as Scythe 2. I also have a very soft spot for Alien Vendetta. It's 15 years old this year and is still just as incredible. Scythe 2 is still incredible and easily holds up to modern day wads. I have great nostalgia for a lot of these but really Hell Revealed 1 & 2 don't really hold up.
Eternal Doom (not to be confused with the new Doom game). Legacy wads are the "old school", highly influential ones.
I could recommend 100s but there's basically 2 places to start - Legacy Wads and Modern Wads.